top of page
Image by Timothy Dykes

A Journey Through User Experience Design

Designing an Intranet with Dungeons & Dragons

Introduction

As a UX designer, my job is to create interfaces that allow users to interact with digital platforms with ease and satisfaction. In the world of corporate IT, one of the most important digital platforms is the Intranet. An Intranet is a private network within an organization that allows employees to access internal resources, communicate with each other, and collaborate on projects. Designing an Intranet requires careful consideration of user needs, business requirements, and technological constraints. In this essay, I will use the framework of the Dungeons and Dragons (D&D) game to illustrate the key principles of designing an Intranet. Just like in D&D, designing an Intranet requires a clear understanding of the goals, rules, and characters involved.

The Quest for a User-Centered Intranet

In D&D, the players embark on a quest to achieve a specific goal, whether it's to defeat a dragon, rescue a princess, or find a treasure. Similarly, designing an Intranet requires a clear understanding of the user's needs and goals. A user-centered design approach begins with user research, which involves gathering information about the users' tasks, preferences, and pain points. This information can be obtained through surveys, interviews, observation, and analysis of user data. Just like in D&D, the UX designer needs to gather a party of stakeholders, including users, business owners, and IT professionals, to form a team that will embark on the quest for a user-centered Intranet.

The journey to designing a successful Intranet that meets the needs of all its users is not an easy one. As a UX designer, it is important to understand the importance of collaboration, user research, and continuous improvement in the design process. By incorporating principles of Dungeons and Dragons into the design process, we can create a unique and engaging experience that not only meets the needs of our users but also adds an element of fun and excitement to the design process.

​

In conclusion, the process of designing an Intranet is a complex and multifaceted task. It requires a deep understanding of user needs, collaboration, and an iterative design process. By using principles from Dungeons and Dragons, we can create a unique and engaging experience that meets the needs of all users while also adding an element of fun and excitement to the design process. As a UX designer, it is important to remember that the design process is not a one-time event, but rather a continuous process of improvement and iteration. By staying engaged with our users and continuously seeking feedback, we can create an Intranet that truly meets the needs of our users and helps them to achieve their goals in a more efficient and effective manner.

Image by Timothy Dykes

RULES

In D&D, the players follow a set of rules that govern the game mechanics, such as combat, movement, and spellcasting. Similarly, designing an Intranet requires a set of rules that govern the user's interactions with the system, such as navigation, search, and data entry. These rules can be defined through a set of design principles, such as consistency, simplicity, and feedback. Just like in D&D, the UX designer needs to ensure that the rules are clear, consistent, and fair to all users.

Image by Timothy Dykes

CHARACTER SHEETS

In D&D, each player creates a character sheet that describes their skills, attributes, and equipment. Similarly, designing an Intranet requires a set of design documents that describe the system's architecture, components, and features. These design documents can take various forms, such as wireframes, flowcharts, user stories, and personas. Each design document represents a character sheet that describes the attributes and capabilities of the Intranet. The UX designer needs to work closely with the stakeholders to create a set of design documents that reflect the user's needs, business goals, and technological constraints.

Image by Timothy Dykes

EQUIPMENT

In D&D, the players equip themselves with weapons, armor, and magical items that help them overcome challenges and enemies. Similarly, designing an Intranet requires a set of tools and features that help the user achieve their goals and complete their tasks. These tools can include search functions, data visualization, task management, and collaboration features. The UX designer needs to ensure that the tools are accessible, efficient, and relevant to the user's needs and goals.

Image by Timothy Dykes

QUEST MAP

In D&D, the players explore a world that is filled with dangers, treasures, and secrets. Similarly, designing an Intranet requires a map that guides the user's journey through the system. This map can take various forms, such as a site map, a task flow, or a navigation menu. The map should be intuitive, informative, and flexible to accommodate the user's needs and goals. Just like in D&D, the UX designer needs to provide the user with a sense of direction and purpose, as well as a sense of discovery and exploration.

Pick a Quest

In today's modern workplace, an intranet has become an essential tool for organizations to facilitate communication, collaboration, and information sharing among employees. However, the success of an intranet depends on its ability to meet the needs of its users. This is where user-centered design comes into play. User-centered design is an approach that prioritizes the needs, wants, and limitations of the users to create a product that is intuitive, efficient, and effective.

​

In the context of designing an intranet, the user-centered approach is crucial to ensure that the platform is not only functional but also enjoyable to use. A poorly designed intranet can result in frustrated employees, decreased productivity, and even low employee engagement. On the other hand, a well-designed intranet can foster a positive work culture, enhance collaboration, and improve overall business performance.

​

The concept of user-centered design can be explored through the lens of a Dungeons and Dragons (D&D) adventure. Just like a D&D quest, designing an intranet requires careful planning, collaboration, and problem-solving. Each step of the design process can be mapped onto a D&D quest, with the UX designer serving as the dungeon master, guiding the team through the adventure.

​

The Quest for a User-Centered Intranet takes us on a journey through the user experience design process, exploring the various stages of design from research and analysis to prototyping and testing. Along the way, we will encounter challenges and obstacles that can be overcome with the help of the UX team, just like the adventurers in a D&D campaign.

​

Through this adventure, we will discover the importance of understanding user needs, designing intuitive workflows, creating engaging content, and providing seamless navigation. We will also explore the role of digital experience, communication, and feedback in creating a successful intranet.

​

Ultimately, the Quest for a User-Centered Intranet is about creating an intranet that empowers employees, fosters collaboration, and drives business success. By taking a user-centered approach and treating the intranet design as an adventure, UX designers can create a platform that truly meets the needs of its users and transforms the way people work.

Image by Allyson Beaucourt

The Great Hiring Hunt

UX Design Adventure

Quest for the Perfect Hire: How HR Teams Can Use D&D to Find Top Talent

bottom of page